» » Solid Angle Maya to Arnold for Maya 2016-2018 (15/9)


Solid Angle Maya to Arnold for Maya 2016-2018 (15/9)

Author: apple2000 on 15-09-2018, 03:10, Views: 9

0 Solid Angle Maya to Arnold for Maya 2016-2018

Solid Angle Maya to Arnold for Maya 2016-2018 (15/9)

Solid Angle Maya to Arnold for Maya 2016-2018 | 1.1 Gb

Solid Angle has released version of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold core. Release Date - September 12, 2018:

MtoA is a hotfix release. It includes the following fixes:

- Fixed crash with animated hidden curves
- Mesh light transformation wasn't updated properly during IPR sessions.
- Fixed false positive virus detection of Uninstall.exe
- 0-based Zbrush tiling mode wasn't rendering properly
- Cell noise time parameter not evaluated properly when animated
- Fixed the gain parameter in range shader (introduced in MtoA 3.1.0), which was not returning the expected curve.

#3551 Mesh Light doesn't Update in ARV + AVP
#3558 False positive virus detection for Uninstall.exe
#3413 0-based (Zbrush) UV Tiles don't render in MtoA 3.0 with new tx conversion
#3543 Runtime error because scripts/mtoa/utils.py calls cmd.currentTime() with no flag
#3042 transform node left behind when deleting aiAreaLight after creation
#3547 ARV: .jpeg or .tiff images can't be loaded
#3548 ARV : pixel information doesn't match the cursor tip
#3561 Crash with animated curves

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Supported Architectures: x64
Website Home Page :

Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Autodesk Maya 2016 and above
Size: 1.1 Gb






Category: Software

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